We are always amused that we can run emulations or virtual copies of yesterday’s computers on our modern computers. In fact, there is so much power at your command now that you can run, say, ...
Abstract: Consider a two-stage n-person stochastic game with spanning tree. The cooperative action of the players is defined. In the first stage, players construct the associated cost matrix on a ...
Abstract: In this article, we propose a collaborative neurodynamic optimization (CNO) method for the distributed seeking of generalized Nash equilibriums (GNEs) in multicluster games with nonconvex ...
AutoHPMA is a WPF tool developed in C# for the game Harry Potter: Magic Awakened (HPMA), designed to automate various repetitive gameplay tasks for players. Fully automated quiz answering powered by a ...