What makes this especially compelling in a 2D space is how readable and precise everything becomes. Combat feels less about ...
"I feel like I'm hallucinating," I said, stationed in front of what appeared to be a standard desktop display, controller in ...
One of the most important aspects for a 3D platformer to nail is making sure it feels amazing. Running around, jumping, climbing, diving, all of it should be a joy. You should be able to run and jump ...
SMU hosts the Virginia Tech Hokies after Jaden Toombs scored 23 points in SMU's 82-75 loss to the Duke Blue Devils. The teams meet Wednesday for the first time this ...
In undeniable proof that no matter how good you think you are at games, there's always somebody better, a speedrunner has 100% completed every single 3D Zelda game in a single sitting, in under 90 ...
The Wild West era of 3D printing, which early adopters like me have enjoyed for so long, is fading away. But as the industry grows, that's not a bad thing. I’m the deputy managing editor of the ...
The performance of this game is very machine/browser dependent. It works quite well in modern browsers, especially those with GPU canvas acceleration, but a bad graphics driver can kill it stone dead.
Lunacy Studios has announced The House of Hikmah, a fully voiced narrative-driven 3D adventure game exploring grief, legacy, and the search for purpose after profound loss. It will launch for PC via ...
Valve says that Steam Frame won’t be able to display traditional (‘flat’) games in stereoscopic 3D at launch, but they are looking into the feature for future development. The announcement of Steam ...
The video game Valorant, a fast-paced team-based shooter, has recently become a testing ground for a promising new direction in artificial intelligence research. The game’s developers at Riot Games (a ...
The Abxylute 3D One is a new gaming handheld with an 11-inch glasses-free 3D screen. It uses instant AI 2D-to-3D conversion for movies, photos, and retro games, plus native 3D in supported games and ...
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. I’ve developed a sixth sense for old ...
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