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unity.com
What is the best way to add a lot objects(grass)
I am doing a 3D mobile game and I need to add a lot of 3D grass instances but the performance is a bit low. What I initially tried is to place all the grass objects separately in blender and export it to unity. But this gives me around 4000 batches. To make the game playable I am using a script with custom camera clipping and occlusion culling ...
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